Everybody's Gone to the Rapture immerses the player into a catching mystery that swiftly swings from anxiety to curiosity, while asking to explore a beautiful setting in order to unravel what happened in a small English town where everybody disappeared. Other characters are visually represented as glowing auras composed of specks of light. It's important to realize that Everybody's Gone To The Rapture isn't exactly a game. Rapture is stirring and heartfelt, but may be too slow and hands-off for some. It's gorgeous to look at, fantastic to listen to, and spins an intelligent and somewhat esoteric sci-fi mystery that's truly gripping through to its very end. They can be selfish, stubborn, and downright stupid. The lack of revolutionary game design turns this into a hard-to-swallow experience without the appropriate mindset. Fantastic voice acting and musical score really just provide icing on the cake here. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. The player can not
I can see why SOME people like this game, but it has very little things going for it. Some will be put off by the lack of action and wonky pacing, but those who stick around will experience one of the best videogame stories of recent years. This publication does not provide a score for their reviews. Great as an exploratory piece of art. The only drawback is the sluggish pace at which the player can move. Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. Everybody’s Gone to the Rapture is a wonderfully poignant, moving sci-fi journey. A unique take on the apocalypse that must be experienced to be believed. Very nice story! Beautiful visuals accompanied by an intriguing story. We didn’t get even remotely close to any sense of rapture. For Everybody's Gone to the Rapture on the PlayStation 4, Walkthrough by dmikester. Everybody's Gone to the Rapture has players take on the role of a scientist trapped in the very second of the apocalypse and you must now discover what has happened. Its exactly the same thing. The gameplay informs the story, and The Chinese Room are taking steps in the right direction, but until they can marry the two halves, they’ll still only be working with potential. No, nonlinear interactive story . But nope, you can only press x and get halted by bushes and 2 foot fences. But that’s what makes them feel real and memorable. It can amaze you with graphics and audio, and the story is definitely a very strong selling point, but - on the other hand - the walking speed is excruciatingly slow and the answers given by the game are sometimes not enough. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. Everybody's Gone to the Rapture is an ambiguous game. What begins with curiosity in trying to explain what exactly happened soon gets you wrapped up in the lives of who it happened to. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration. Everybody's Gone to the Rapture is unconventional game. This conflict leaves the game in an uncomfortable place. Everybody’s Gone to the Rapture excels at building a dense world, evocative tone, and rich cast of characters. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure. do much else than walk and listen, but thanks to the magnificent
It's a beautifully told story of love, loss and the feelings of humans. [Issue#261, p.72], A slow, soaring game with real heart, set in an often stunning realised setting. I went into the game expecting to be solving mysteries and discovering items, possibly find a single weapon with 3 bullets and 4 evil scientists or something crazy like that. Maybe this project is not for those who are waiting for a videogame but it's an interesting way to offer us a story and a world in that we are only tourist and observers in a slow and contemplative experience. Everybody's Gone to the Rapture is a masterwork – a gorgeous and subtle experience, which treats you as an adult, without ever indulging in pretence. Everybody's Gone to the Rapture is a slow yet thrilling adventure set
As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play. Everybody’s Gone To The Rapture is not for everyone but it's so unique and daring, and so good at what it does, that you simply have to be made of concrete to not be touched by the story it tells. Like Journey, it’s the sort of game that works as a sort of blank slate on which to project your own feelings of loneliness, loss, unease, and perhaps even peace – but as much as I tried, I found no such emotional connection. A bit better than ADR1FT but less than Firewatch, Everybody's Gone to the Rapture is a very good observation game that boasts impressive graphics, a great soundtrack and a nice story. In Everybody's Gone to the Rapture, the player explores a small English town whose inhabitants have all mysteriously disappeared by some devastating post-apocalyptic cause. Very nice story! Nevertheless, it’s worth writing about, especially given that the game will be free for a few more weeks. The Chinese Room have done a fantastic job with the game and it’s something unlike anything else out there to play. Everybody’s Gone to the Rapture is about discovering a story on your own, piecing together the details as you stroll through the countryside. Everybody’s Gone to the Rapture has award winner written all over it, the game is so unique as a concept and they have taken that and applied some stunning visuals and a chilling soundtrack that really sucks you in. The backstory didn't grab me, and the avatar's journey lacks internal logic or a narrative thrust of its own. Everybody’s Gone to the Rapture is a game that doesn’t need to be one. It's all about storytelling, and the narrative is really sound and well written. Everybody’s Gone to the Rapture spins a good yarn, but it does nearly all the spinning, leaving little for the player. For Everybody's Gone to the Rapture on the PlayStation 4, GameFAQs has 19 trophies. scenery it is easy to be drawn in to the mystery. Deep within the Shropshire countryside, the village of Yaughton stands empty. Mixed or average reviews- based on 100 Ratings, Atelier Ryza 2: Lost Legends & the Secret Fairy, Preparations to be Together for an Unknown Period of Time. A leisurely stroll through a beautiful apocalypse. But since you can't actually see the dead people (just the ball of light), they mean nothing to me and I can't even remember who they are from one "scene" to the next. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret. The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. Deeply beautiful and emotional, but falls prey to the elements it’s critiquing. It’s not a perfect game – There are some cheesy, overly melodramatic scenes that border on Soap Opera-esque levels of ridiculousness and the resolution will most certainly be unsatisfying for some – But it’s almost a perfect experience. based on Reviews “Everybody's Gone to the Rapture takes elements of a radio play, underpins it with a core of classic science fiction literature, and wraps it into a combination of walking simulator and slice of interactive drama to create a game, product, or perhaps even a piece of art, that's simply gorgeous.” However, it aims for such an specific target that it seems hard that many people would be able to appreciate this gem. The abundance of this game is to walk around and listen to audio tracks or watch light figures of dead people talking. 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